![Import Sketchfab models directly into Blender (Beta) - Sketchfab Community Blog - Sketchfab Community Blog Import Sketchfab models directly into Blender (Beta) - Sketchfab Community Blog - Sketchfab Community Blog](https://sketchfab.com/blogs/community/wp-content/uploads/2018/08/blender_header_image.jpg)
Import Sketchfab models directly into Blender (Beta) - Sketchfab Community Blog - Sketchfab Community Blog
Plug-in view within Blender general interface. In the lower area, the... | Download Scientific Diagram
![Blender XR VR user interface for Blender - a development initiative by MARUI-PlugIn Support this project Download LAST UPD… | User interface, Interface, Development Blender XR VR user interface for Blender - a development initiative by MARUI-PlugIn Support this project Download LAST UPD… | User interface, Interface, Development](https://i.pinimg.com/1200x/72/ed/69/72ed6954f845e802cb2e3112c5650bc0.jpg)
Blender XR VR user interface for Blender - a development initiative by MARUI-PlugIn Support this project Download LAST UPD… | User interface, Interface, Development
![v1.1 update to Freebird (VR plugin for Blender): Draw 3D shapes in VR, Basic mesh editing, Volume Brush, 1-click clone & move objects, and 3D grid! : r/oculus v1.1 update to Freebird (VR plugin for Blender): Draw 3D shapes in VR, Basic mesh editing, Volume Brush, 1-click clone & move objects, and 3D grid! : r/oculus](https://external-preview.redd.it/KT2F9McbmF5iWXI_RfruiUD73PQ8YF4iDtr92UWOtvM.png?format=pjpg&auto=webp&s=d08aa4bebe19a78b96c399209d1d32f5bdda67da)
v1.1 update to Freebird (VR plugin for Blender): Draw 3D shapes in VR, Basic mesh editing, Volume Brush, 1-click clone & move objects, and 3D grid! : r/oculus
GitHub - dfelinto/virtual_reality_viewport: Addon to bring virtual reality devices to the Blender viewport
![I've made a VR-based 3D modeling plugin for Blender (using OpenXR). I'm concerned whether it works on different headsets. Is anyone willing to pls help test it on Rift / Quest+Link? Thanks! : I've made a VR-based 3D modeling plugin for Blender (using OpenXR). I'm concerned whether it works on different headsets. Is anyone willing to pls help test it on Rift / Quest+Link? Thanks! :](https://external-preview.redd.it/1SMSJB7Jo4swN-hnwzylhIQaSk5KpAEYKRWXma1XT0g.png?format=pjpg&auto=webp&s=3599e4676aa35de0dd2e600db60350a4b1db5c01)